There is no plan. There is a deck, and there is you, and the deck decides.
Shuffle it. Flip the top card. Do what it says. Flip the next one. Keep going until there are no cards left. That is the entire workout, and it is harder than it sounds, because you do not get to choose. The deck hands you 470 reps in an order you did not pick, and your only job is to keep turning cards.
This page is the full ruleset. Five moves, four suits, two jokers, one score.
The five moves
Each suit is one exercise. That is the whole system. You are not memorizing 54 different movements, and you are not watching a video to figure out what a card means.
| Suit | Exercise |
|---|---|
| Spades | Jumping lunges |
| Hearts | Push-ups |
| Clubs | Air squats |
| Diamonds | Sit-ups |
| Jokers | 15 burpees |
Five moves. Bodyweight only. No gym, no equipment, no membership.
The reps
The number on the card is the number of reps.
| Card | Reps |
|---|---|
| 2 through 10 | Face value |
| Ace | 11 |
| Jack, Queen, King | 15 |
| Joker | 15 burpees |
An eight of hearts is eight push-ups. A king of clubs is fifteen air squats. An ace of spades is eleven jumping lunges. Nothing to interpret.
The math
A full deck is not a suggestion. It is a fixed workload, and it is worth knowing the number before you start.
Every suit contains the same thirteen cards, so every suit is the same total:
- 2 through 10: 54 reps
- Ace: 11 reps
- Jack, Queen, King: 45 reps
- 110 reps per suit
Four suits at 110 each is 440 reps. Add the two jokers at 15 burpees apiece and the deck comes to 470 total reps:
| Move | Reps |
|---|---|
| Jumping lunges (spades) | 110 |
| Push-ups (hearts) | 110 |
| Air squats (clubs) | 110 |
| Sit-ups (diamonds) | 110 |
| Burpees (jokers) | 30 |
| Total | 470 |
Same every time. The order changes, the workload does not. That is what makes it a benchmark instead of a workout.
How to play
- Shuffle the deck.
- Place it face down.
- Start a timer.
- Flip the top card.
- Do the exercise for that suit, for the number of reps on the card.
- Flip the next card. Do not rest longer than you have to.
- Repeat until the deck is finished.
- Stop the timer.
Your score
Your score is the time it took you to finish all 54 cards. That is it. No points, no rounds, no percentage.
Write it down. The number of reps never changes, so the only thing that can improve is the clock. Run it again in a month and you will know exactly whether you got fitter or just felt like you did.
Scaling it down
The deck does not judge, and neither do we. It scales in four ways, and you can use all of them at once.
Cut the deck. Pull out half the cards and run 27. Same rules, half the workload. Add cards back as you go.
Cut the reps. Halve every card. A king becomes eight, a seven becomes four. Rebuild toward full value over a few weeks.
Change the movement, not the count. Push-ups from the knees. Reverse lunges instead of jumping lunges. Crunches instead of full sit-ups. The card still says eight, you still do eight.
Take the rest. There is no rule that says you cannot stand there and breathe between cards. Finishing at a slow time beats not finishing.
Scaling it up
No rest. Flip and go. This is where the deck gets genuinely unpleasant.
Double the jokers. Thirty burpees each instead of fifteen.
Add a vest. A weighted vest turns 470 bodyweight reps into something else entirely.
Two decks. 940 reps. Very few people finish this the first time.
Variations worth knowing
The deck of cards workout is old and it belongs to everybody. It has been run in barracks, garages, CrossFit boxes and F3 parking lots for decades, and different groups run it differently. All of these are legitimate.
Half deck. 27 cards. The standard entry point and the best way to learn the pacing.
Suit swap. Reassign the four suits to whatever four moves you need. Pull-ups, dips, mountain climbers, flutter kicks. The structure is the point, not our particular five.
Red and black. Red suits are one movement, black suits are another. Two moves, 470 reps, much more brutal on the two muscle groups involved.
Partner deck. Two people, one deck, alternating cards. You rest while they work. Faster, louder, and considerably more competitive.
Head to head. Two decks, two people, same start. First one to an empty deck wins.
Loser takes the joker. Partner format where whoever is behind when a joker turns up does all fifteen burpees alone.
EMOM deck. Flip a card at the top of every minute. Whatever you do not finish, you owe at the end.
Ladder deck. Sort the deck by rank before you start. Run it low to high, or high to low if you want to find out what you are made of.
Common mistakes
Going out at your one-rep pace. The first ten cards feel easy. Card thirty is where the deck actually starts. Pace it like a run, not a sprint.
Blowing out your shoulders early. There are 110 push-ups in there. Break the big hearts into sets rather than grinding a fifteen into failure at card six.
Skipping the sit-ups because they feel easy. They do not stay easy. 110 is 110.
Cheating the lunges. Jumping lunges are the hardest move in the deck and the easiest to shorten. Full depth or scale to reverse lunges. Do not split the difference.
Not writing the time down. The score is the whole point. Without it, you just did a workout.
Frequently asked
Do I need any equipment?
No. Bodyweight only. Ten square feet of floor and you are set.
Only five moves?
On purpose. The variety comes from the shuffle, the sequence, and who you play with, not from memorizing 54 moves. Choosing is the part that stops people from training.
Is it too intense for a beginner?
It scales to you. Cut the reps, take longer breaks, go at your pace. The deck does not judge.
How long does it take?
Most people land somewhere between 30 and 50 minutes the first time. Conditioned athletes finish in under 25. We broke the arithmetic down properly in How Long Does a Deck of Cards Workout Take?
Can I use a normal deck of cards?
Yes. The rules on this page work with any deck you already own. We printed ours because a standard deck does not tell you what to do, and the moment you have to remember which suit is which is the moment somebody skips the workout.
Why we printed it
We did not invent the deck of cards workout. We standardized it, put the movement on the face of every card, and built it out of materials that survive a garage floor.
Fifty-four cards. Five moves. No planning, no app, no membership, no decisions.
Suffer now. Transform forever.
The Deck of Death. 54 workout cards, $17.95. Free shipping on orders over $30.
